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Metal Gear Solid, Konami
Metal Gear Solid 3 remake's new camera perspective made the stealth game too easy, so Konami is adjusting it separately from the classic view
The difficulty of Metal Gear Solid Delta: Snake Eater will seemingly be adjusted depending on which camera perspective you choose to use, since one of them was naturally trickier than the other.
Remake of Metal Gear Solid 1 Would Be More Difficult Than Remaking MGS3, Konami Says. Company Wants to Develop Franshise for the Next 10-50 Years
Konami is thinking hard about the future of the Metal Gear series. We'll have to wait a lot longer for the next remake, as the publisher first wants to see how Metal Gear Solid Delta: Snake Eater will do on the market.
Metal Gear Solid Delta’s difficulty level will change based on which perspective you play the game in
Metal Gear Solid Delta: Snake Eater’s modern perspective makes the game, which was originally released on the PlayStation 2, play more like Metal Gear Solid 5: The Phantom Pain, rather than the zoomed-out perspective of the original Metal Gear Solid 3 release.
Metal Gear Solid Delta: Snake Eater Has Unique Way of Handling Difficulty
Snake Eater will change depending on how players position the camera. The game will allow players to choose between the fixed perspective of the original game or a new third-person mode. Metal Gear Solid Delta: Snake Eater is still expected to be released in 2024,
Metal Gear Solid Delta Difficulty Level Depends on Perspective
The difficulty in Metal Gear Solid Delta will depend on the perspective players choose, offering a new way to enjoy the title.
A Metal Gear Solid 1 remake can't be done in the same way Konami remade Metal Gear Solid Delta, producers say
Okamura elaborates that several parts would "have to be created anew" if Konami were to revisit the OG Metal Gear Solid or the even older, top-down, solid-less Metal Gears - compa
Metal Gear Solid Delta Snake Eater Difficulty Will Change Depending On The Perspective You Select
Yuji Korekado, the Creative Producer on Metal Gear Solid Delta Snake Eater, has revealed during an interview with Famitsu that the game’s difficulty will change depending on the perspective you choose to play the game in — third-person or the original fixed perspective.
Konami remade almost all of MGS3's animations in Metal Gear Solid Delta: Snake Eater
Konami has put in laborious work with its new Metal Gear Solid 3 Snake Eater remake, confirms the team has essentially remade nearly all animations.
Konami admitted remaking the first ‘Metal Gear Solid' game more difficult than the upcoming ‘Metal Gear Solid 3: Snake Eater’ remake
While Konami is open to remaking more of their classic 'Metal Gear Solid' games, series producer Noriaki Okamura has stressed fans shouldn't expect the studio to make them any time soon because doing so is a daunting and challenging task for the developers.
Metal Gear Solid Delta's Modern Camera Made the Game So Easy Konami Bumped Up the Difficulty
In an interview with Famitsu translated by Automaton, creative producer Yuji Korekado discussed the two gameplay modes available in Metal Gear Solid Delta: Legacy Style and New Style. The former is an exact recreation of the 2004 game,
Nintendo Life
11mon
Metal Gear Solid Guides
Released in 1998, this was the first 3D title in the
METAL
GEAR
series. The game pioneers 3D stealth action against the threat of war and global nuclear weapons, using live action footage ...
Techopedia
9d
Metal Gear Solid Timeline: Play MGS Chronologically and by Release Date
Released in 1987 for the MSX, Metal Gear introduces the player to Solid Snake and the stealth genre as a whole. The game was ...
1d
Metal Gear Solid actor David Hayter teases return as Big Boss, sends fandom spiraling: "Metal Gear Solid 6 100% confirmed"
Iconic Metal Gear Solid actor David Hayter is teasing his return as Big Boss, and naturally, fans are spiralling. "I was in ...
10d
Metal Gear Solid: Master Collection Vol. 1 Gets Chunky Version 2.0.0 Update
Konami has released a chunky PC patch for the Metal Gear Solid: Master Collection Vol. 1 which brings it to version 2.0.0.
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